Hello all,
I made my gameplay music on GarageBand and I made it to be able to loop seamlessly, and it does just that on Garageband! Only thing is, in Unity it does not loop 100% seamlessly, it had a very brief moment of no sound. Why is that? Is their something regarding the way Unity does audio that I need to know or I am mis-using?
Thank you!

Your screenshot is showing an audio clip. What are the settings on your AudioSource? Is the [loop property][1] set? [1]: https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
– Dave-Carlile