Why Won't My Audioclip Loop Seamlessly?

Hello all,

I made my gameplay music on GarageBand and I made it to be able to loop seamlessly, and it does just that on Garageband! Only thing is, in Unity it does not loop 100% seamlessly, it had a very brief moment of no sound. Why is that? Is their something regarding the way Unity does audio that I need to know or I am mis-using?

Thank you!

Looking at the ends of the waveform, it looks like there is a very slight bit of silence at the end. Try trimming it down by a slight bit and see if that helps. This could be an issue with GarageBand making it sound perfectly looped and exporting it slightly different, or something with Unity.