using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Alloyselector : MonoBehaviour {
public GameObject Style1;
public GameObject Style2;
public GameObject Style3;
public GameObject Style4;
public int alloyselector;
void Start () {
Style1.SetActive (true);
Style2.SetActive (false);
Style3.SetActive (false);
Style4.SetActive (false);
alloyselector = 1;
}
public void loadstyle1 () {
Style1.SetActive (true);
Style2.SetActive (false);
Style3.SetActive(false);
Style4.SetActive (false);
alloyselector = 1;
}
public void loadstyle2 () {
Style1.SetActive (false);
Style2.SetActive (true);
Style3.SetActive (false);
Style4.SetActive (false);
alloyselector = 2;
}
public void loadstyle3 () {
Style1.SetActive (false);
Style2.SetActive (false);
Style3.SetActive (true);
Style4.SetActive (false);
alloyselector = 3;
}
public void loadstyle4 () {
Style1.SetActive (false);
Style2.SetActive (false);
Style3.SetActive (false);
Style4.SetActive (true);
alloyselector = 4;
}
}