I’m trying to have a Unity program where I have 5 UI objects and 3 3D objects and take their texture in the script and generate a new texture file with all those and then assign that texture to the objects. I have my 3D objects change texture upon command but they just turn white and my UI objects don’t change at all.
using UnityEngine;
using System.Collections;
public class texture : MonoBehaviour {
public GameObject[] gameObjects;
public Texture2D[] textures = new Texture2D[8];
void Start () {
}
// Update is called once per frame
void Update () {
}
public void ChangeTex()
{
Texture2D ctex = new Texture2D (800, 200);
for(int i = 0; i < 8; i++)
{
for(int x = 0; x < textures*.width; x++)*
-
{*
_ for(int y = 0; y < textures*.height; y++)_
_ {_
_ ctex.SetPixel(x + (100 * i), y, textures.GetPixel (x, y));
}
}
}*_
* foreach (GameObject g in gameObjects) {*
* g.GetComponent().material.mainTexture = ctex;*
* }*
* }*
}