Hi, I have a 3rd person character who I want to make look around when the user hits WASD keys. I have some code for it, and the rotations don’t work. Can anyone see any problems?
Thanks.
using System.Collections;
public class Move : MonoBehaviour {
public Animator anim;
private float rot;
void Start () {
anim = this.gameObject.GetComponent<Animator> ();
anim.Play ("Idle");
}
void Update () {
string s = null;
bool move = false;
if (Input.GetKey (KeyCode.W)) {
move = true;
s = "Walk";
}
if (Input.GetKey (KeyCode.A)) {
s = "Walk";
move = true;
}
if (Input.GetKey (KeyCode.S)) {
s = "Walk";
move = true;
}
if (Input.GetKey (KeyCode.D)) {
s = "Walk";
move = true;
}
if (Input.GetKeyDown (KeyCode.W)) {
rot = 0;
}
if (Input.GetKeyDown (KeyCode.A)) {
rot = 270;
}
if (Input.GetKeyDown (KeyCode.D)) {
rot = 90;
}
if (Input.GetKeyDown (KeyCode.S)) {
rot = 180;
}
if (s == null) {
s = "Idle";
}
Quaternion rotation = this.gameObject.transform.rotation;
this.gameObject.transform.rotation = new Quaternion (rotation.x, rot, rotation.z, rotation.w);
anim.Play (s);
}
}