Why wont Unity stop changing Textures to Sprites?

The question is simple enough. Can I get an answer now?

I import a texture, it turns to a sprite by default. It was not behaving like that before. How does this get fixed?

I believe it depends on whether you set your project to 3D or 2D

And no. You can’t get an answer NOW. You’ll get it when one of us, members of the community just like you, that do this on our free time without any compensation, happens to stumble upon yor question AND know the answer.