Having an odd issue, created a second camera and it captures the depth buffer, I have a shader that uses that for an image efffect, this all works fine in the Editor (even when I hit play) at any resolution, as soon as I do a build and run it as an exe, the _CameraDepthTexture seems to be not populated.
I know I must be doing something daft, but for the life of me don’t know what it could be. I would have expected the behavior in the Editor to be the same in the built exe too.
Anyone let me know what I can check to so I can use this in my built exe?