Why would _CameraDepthTexture be empty when ran as a binary and not in the Editor?

Having an odd issue, created a second camera and it captures the depth buffer, I have a shader that uses that for an image efffect, this all works fine in the Editor (even when I hit play) at any resolution, as soon as I do a build and run it as an exe, the _CameraDepthTexture seems to be not populated.

I know I must be doing something daft, but for the life of me don’t know what it could be. I would have expected the behavior in the Editor to be the same in the built exe too.

Anyone let me know what I can check to so I can use this in my built exe?

Should work. Are you marking your camera to render depth / normals buffer?

Yep, its all working fine untill I do a build and run it as an exe, even have my shaders in the list if shaders to include in build. There are no errors :confused:

Ill see if I can create a basic project to show what it’s doing and ill post it here.