I’m finding that selecting different objects in the Hierarchy impacts the behavior in my game.
When I have my “Spaceship” selected in the Hierarchy, it is much slower to launch. When I select any object in the Hierarchy other than the “Spaceship” game object it launches at its normal speed.
It was previously working as expected, I have since added a Particle System and Audio Source. Toggling these off does not make a difference. I’m using Unity physics.
Why would object selection in the Hierarchy make any difference like this?
Any help is appreciated!