Why would I get massive FPS drops when running a built PC version (editor play is fine)?

Hello,

Bit of a basic question here. When I play my game in the editor the framerate is normal and there are no issues but as soon as I build my game into a PC .exe and run it the framerate in certain areas of my game takes a massive drop. It can’t be the graphics settings as I use the same for both.

The profiler connected to a development build shows my Camera.Render going through the roof but as I said, that only happens when running the built game.

Can anyone shed some light on this? Any ideas on what could be going wrong?

Thanks

1 Answer

1

This is a bug in 4.3. Turning off Static Batching or Direct3D 11 on build settings fixes this for some people. However this isn’t a work around, this is a bug that needs to be fixed ASAP.