Why?

Why does everyone want their first or one of their first games to be an MMORPG or an FPS? Who else thinks that is crazy and thing they should make something simple first.

Because they likely have had most exposure to the financial/entertainment benefits of those game genres. It may be crazy, but by having those dreams, it helps get them into game development. Those who are mature enough to realise the effort that must be put in to work up to those standards are very worthy of entering game development. Those who do not simply give up.

I think it’s a great way to separate serious developers and those who aren’t really “all in”.

I agree, they should learn pong and space invaders at bare minimum, using only an empty unit project and their resources. Chances are they can’t do those games.

An FPS could be simple depending on their goals.

An MMORPG… should never be a first project.

But hey, at least it gets them interested. They most likely won’t finish, but they will (hopefull) take it down a notch and start over with pong, breakout, pacman, etc. Then they can get back to their dream game in a few years :).

It’s natural that people would want to make something they would want to play. That doesn’t make it realistic.

I think everyone has had their dream-MMO project which was a key factor in getting into gamemaking…
I recall my own project… It might have needed a 100 strong team at least, and about 4 years and a couple of millions of dollars :smile:

But, as RickyBozzy said, those that are just clinging to a dream will eventually smack their heads against the actual challenge of gamemaking… the weak will give up and move on… the truly motivated ones will stick around and persevere.

Eventually, the MMO dream might distill itself into a more feasible concept, and might actually get done.

To quote Jobe Makar, “RPGs are the call of the siren.” It’s very easy to dream up an RPG concept, and it all looks good on paper, until you realize the sheer amount of work involved in such a game.

What always amuses me though, is how people fail to notice how utterly saturated the MMO scene is… Provided you’re the mythical one-man-army developer who can single-handedly produce an MMO, your game would be lost in the endless mire of half-decent games of the same genre, who desperately put up banners far and wide across the internets, in the hopes on getting their game noticed above the crowd.

Personally, I think the gaming industry is in constant need of new ideas. There is a lot more potential for indie games that defy the standards of AAA games, defy genres and common gameplay paradigms…

Come up with something truly original, and it’ll be much better than one more MMO.

Just my 2 cents about it… having gone through that exact process myself, I know how it’s like to hit the “MMO reality wall” :wink:

Cheers

Totally, I’ve always had dreams of a PlanetSide type of game with modern graphics and tighter gameplay mechanics. Now if I can only get a uLink license…

FPS is pretty easy in unity. You could even just buy a starter script and change the models, add a UI/menus and boom! You’ve got a game. In most engines, it will take you a ton of time just to set up basic controls, collision, physics, etc. In unity it takes about a half hour. Of course all of that doesn’t mean it will be a FPS worth playing…

I don’t see the big deal. MMORPG’s aren’t as difficult as you people make them out to be.

Two programmers, in 2 months, made a MMORPG from scratch, for 0 + Server Cost. I stepped in, did the graphics in 1 month for a few hundred .
It is now in Beta testing and has made a good amount of money so far.
They haven’t even implemented my graphics yet, which is a 1000% improvement.
Currently, they are recreating it in Unity3D which will probably take about a month, maybe two.

2 Months + Hardwork + Experienced Programmers = Beta Profit - Artist - Server cost = Profit.

For an inexperienced programmer or artist, obviously a MMORPG is a long way to go. However… learning what you need to make a MMORPG is the same as learning what you need to make any other game. You only need to do it one step at a time. One doesn’t have to make a “simple game first” but instead, make a SIMPLE STEP first towards that MMORPG.

Why uLink and not Photon or another middleware?

uLink is better integrated with Unity.

I really enjoy making little games, Things for IOS… Somethign innovate and can be made in 3months or so and bring in a 4figure number + would be perfect for me. I hate the idea of MMORPG and FPS spawning projects

Care to go into a bit more detail?

I have decided with Photon, but know nothing about Ulink.

Photon vs Ulink…FIGHT!

Oh…it’s $10,000 for a single license?

LOL! nevermind. nevermind to hell! lol

http://www.unitypark3d.com/
http://forum.unity3d.com/threads/81453-Making-Unity-into-a-powerful-seamless-MMO-engine-behind-the-scenes

The thing I love most about it is its like a super turbocharged optimized version of Unity’s built-in networking… they wrote the entire library to function almost exactly the same… so you use uLink_NetworkViews, uLink_OnSerializeNetworkView, uLink_OnServerConnected(), etc… they even have like a 2 click system to convert an existing Unity networking game to uLink.

Even if you use it as a non-MMO (without dedicated servers or their pikkoserver extension), just by using it as a replacement for the built-in networking as a client-hosted network game, Christian claims it can handle 100 player games on a decent Internet connection.

It is, they occasionally offer indie licenses for $500, though.

Wow, that actually IS very impressive!

Well when you start with development its important that you stay motivated and excited with development. Best thing is to do what you like at that point even if you are digging 1000 meters deep hole if you like it you will learn something from digging along way. You wont digg whole 1000 meters but you will get insight how things work and how much time is needed for task like this.
Everyone has to start somewhere.

Because they want to make duh dollur billz like WoW does, they’re ignorant and think a having a purple sky will look fantasy like… I forgot who quoted that, sadly…