Hello everyone!
I wanna create an android game with Unity,that’s based on wi-fi direct.
actually, a local wi-fi multiplayer game.
Is it possible to make this,in our game?
I mean,we make a multiplayer game which works with wi-fi direct,not internet,
And,well ,players are near together.
Is it possible?
I’m not 100% certain on the specifics of wi-fi direct, but I have to imagine it provides each device connected to the ad-hoc network a particular IP address. In theory I don’t see any reason it shouldn’t work, but you’ll likely have to be intimately familiar with the way Android handled ad-hoc networks, and Unity won’t likely natively support it aside from handling server/client IP business.
You can directly connect to a server running on another device if you are connected to the same Wi-Fi.
It’s as simple as finding your device LAN address and typing it in the client.
It should be something like 192.168.1.24
My guess is you’ll need to write your own plugin for Unity that implements everything on this page:
After that I think you should be able to use any available networking API as if it was a local network.
Documentation on Android plugins:
I found this in my scampers. It might be worth looking in to:
Does anyone know how a cheap router differs from an expensive one? I bought a fairly cheap router, but it works fine
A cheap router may have fewer features, slower maximum speeds, or be less reliable. Check out reviews and specs for the device for actually relevant information.
I don’t think that you will have any reasons for creating your idea. But I believe that Unity will not initially support it, except for server processing.