Widget Development?

I know Unity is great for widgets, but what usually goes into making the widget? Are they usually games or application (when made with Unity)? Also, is most everything done with the GUI for making application?

Any Unity game or other content can be a Widget, so there’s nothing special that goes into it.

Because the Widgets are based one the web-plugin, there are a few limitations in what you can do (write local files, system calls, …), but otherwise they can do anything Unity can.

d.

Hmmm, is there away to get the “Cocoa” look into the widget? Like, is there a “defualt” window you can add onto (like creating something in interface builder), or does all graphic have to be done from scratch?

Not quite sure what you mean. Can you post a mockup of what you want to achieve?

d.

Are you asking is there something like Interface builder where you can have a pallet of UI objects and drag those fully functional objects onto a scene? I do not think there is something like you are wanting, at least not “out of the box.” With prefabs you could do what you are talking about. Any prefab, such as the First Person Controller prefab, you can drag onto the scene and it is ready to go. In one way prefabs are nicer than Interface Builder because a Prefab can be arbitrarily complex.

I’m kinda asking that. But really, I want the look you can get with interface builder. Is there away to say those “styles” in a png or some other pic format, and use it as a GUI texture? Also, is a text box possible?