Hi, I’m reading my performance reports errors and I don’t understand some of the errors reported.
1st, I have a:
NullReferenceException: A null value was found where an object instance was required.
PopUps.match3.ranking.historique.RankingHistoriqueListeItem.ImageLoaded (UnityEngine.Texture2D texture)
here is the related function:
private void ImageLoaded( Texture2D texture )
{
if( _ami == null )
return;
if( loading != null )
loading.SetActive( false );
if( imageJoueur != null )
imageJoueur.ChangerTexture( texture );
}
Where could be a null reference exception here ?[/COLOR][/FONT]
2nd, lot of my errors stack trace on IOS devices start by:
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Facebook.Unity.Mobile.Android.IAndroidWrapper.CallStatic[T] (System.String methodName)
Facebook.Unity.Mobile.Android.IAndroidWrapper.CallStatic[T] (System.String methodName)
Facebook.Unity.Mobile.Android.IAndroidWrapper.CallStatic[T] (System.String methodName)
UnityEngine.EventSystems.StandaloneInputModule:process()
Facebook.Unity.Mobile.Android.IAndroidWrapper:CallStatic(String)
Facebook.Unity.Mobile.Android.IAndroidWrapper:CallStatic(String)
Facebook.Unity.Mobile.Android.IAndroidWrapper:CallStatic(String)
Why is there Facebook.Unity.Mobile.Android on IOS ?
Any help would be very appreciated.
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