Wierd FBX export - Any ideas?

I have a model made up of many meshes (multiple hair meshes, torso meshes, arms meshes, etc). In 3dsmax, it looks like this:

However, when I load it into unity, all the meshes are off, and they don’t line up anymore:

All I did was merge all my meshes into one scene, which looked great, and then exported as FBX. The FBX viewer shows it looking like this also, so I don’t think it is a unity issue. If anyone has any ideas, I’d appreciate it.

Most likely the pivot points on your objects do not line up - each individual object is exported as if it’s pivot is at world origin.

That’s exactly what it was, thanks a bunch. If someone has the same problem, select everything, and then go into the hierarchy panel, select “affect pivot only”, and then “reset pivot”.