I have a model made up of many meshes (multiple hair meshes, torso meshes, arms meshes, etc). In 3dsmax, it looks like this:
However, when I load it into unity, all the meshes are off, and they don’t line up anymore:
All I did was merge all my meshes into one scene, which looked great, and then exported as FBX. The FBX viewer shows it looking like this also, so I don’t think it is a unity issue. If anyone has any ideas, I’d appreciate it.