Wierd glitching behind me(!)

My scene (a sparce forest with 4 different trees laid down in Terrain editor) works nicely in VR except for when I turn around a full 180 degrees. The area starts glitching badly even when standing still. There is nothing there other than the forest. When I turn back around it stops and goes back to normal.

It’s a tiny 100 x 100 scene so not exactly big.

Any ideas?

Define glitching. This can be anything to artifacting, to low performance, to black screens

Artifacting. Like camera shake. HArd to describe. I’ll try and record it if I can later.

Yes that would help

Sorry - completely forgot to reply to this thread.

It was down to the tree complexity and LOD. Replaced the two trees with low polly and it works fine :).

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