Wierd Graphical Glitch

Hi all, This is my first time posting to the forums but I got to ask, Has anyone seen this before?

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I can’t seem to find a solution. I created a FBX of a city and I am having buildings in the background render in front of building in the foreground. The object is using a single texture and material. I also need to point out that their are no transparencies on this material. this is just a standard Mobile/Defuse.

I’ve tried:

Modifying the mesh to be one object.
Splitting the mesh up into multiple objects with distinct center points
Using Multiple materials
Changing the scale of the objects
Adding Fog
Changing Camera Render Settings
Changing Camera Clipping Plane depth

and I have to admit, I am at a complete loss what may actually be causing this problem. Any help or direction would be greatly appreciated

make sure your faces aren’t flipped to the reverse side in your modelling software. If that checks out okay then its probably an incompatability between the shaders your using on your enviroment and buildings. try using a two-pass shader and see if that fixes your problem.

That probably indicates your mesh’s face normal is flipped, hence the rendering back to front.

Thanks guys for answering my question. The mesh’s normals are actually fine. What finally fixed it was moving the camera’s near clip plane from 0.3 to 5.