i have a project which was working fine until i did something i don’t even know what, and it started giving me this annoying error:
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
it still works fine with the error but i would like to know what’s wrong with it because it’s referring me one of the engines scripts called ‘NpActor.cpp at line:134’ so it seems like something i shouldn’t dismiss. can someone please tell me whats going on