Wierd unity standard shader fade issue

It might not be completely clear to see on the picture, but back part of the tree is visible through the tree when I’ve set the standard shader to fade or transparent… It works alright in Cutout, but it’s not the look I’m going for.

Any idea why this is happening?

Same problem here,
It is more obvious in my case.
As soon as I set the Rendering Mode to Fade (the alpha of my textre is at 255)
3498709--278809--upload_2018-5-16_11-18-9.png
It looks like this when the Rendering Mode is set to Opaque
3498709--278810--upload_2018-5-16_11-20-17.png

ZWrite On