hey everyone…
so i have a job where multiple ipads are networked together, but may be inactive for some time between use, but they still need to stay connected…
im using the connectionGUI and/or the masterserverGUI scripts from the multiplayer tutorial to connect,
it seems after some time of inactivity (but sometimes randomly?) the ipads one by one loose connection, i have yet to find any type of consistent pattern but im running more tests
is there a time out on ipads for networking if the ipad is not being touched or used?? any insight on why the connection just drops?
1.thanks for the input, i did not have require wifi set so hopefully that will help,
2 how should i go about ensuring the keep sending stuff? i have objects that are using the “OnSerializeNetworkView” function, will this suffice? or is it a trick like network instancing an empty game object then deleting it? (seems like that would be kinda silly)
- i have the settings on the ipads themselves to never shut off, is this fine or is there a programmatic way you think would be better?
“knock on wood” but i think that little require wifi checkmark did the trick, been running for over 3 hours now and before it struggled to get 30 mins
thanks man!