Here is the link to the article
Found it pretty cool to read, seems a lot more open and flexible than the wii. I’d like to see what you more experienced guys think about the changes
edit: a title typo
Here is the link to the article
Found it pretty cool to read, seems a lot more open and flexible than the wii. I’d like to see what you more experienced guys think about the changes
edit: a title typo
My personal favourite thing in the article was that it appears that Nintendo has finally eased up on their pretty draconian “YOU NEED AN OFFICE” policy and approval process in general.
That’s pretty sweet news. That should make the platform easily accessible indeed for anyone with a successful title under their belts.
Not iOS easy, but I’m still not convinced that would actually be a good thing.
Hopefully things go a similar way with Sony.
Since they changed it up a bit, I wonder if the price has changed? The page to get the SDK still has the office rule on
it even though they said it was gone so I’m guessing they haven’t changed the page. From what it says right now they start at $2500.
That sounds pretty sweet.
What is the price of a High end PC I am thinking 2-3k.
While I have one, I’m worried about the adoption rate. Maybe it will take off, but the chance is looking kind of slim right now. I wonder if they require you to support the Wii U gamepad or motion control, or something that might make it harder to port.
I’ve just applied my company for a Nintendo Developer License, let’s see what happens. ![]()
Read the title as Unity Pro 4 comes with free WiiU license, almost fell put of my chair.
I wish it were true ![]()
I read it the same way the first time! ![]()
Of all the companies to start taking pro-indie stances, Sony and Nintendo really weren’t on the list of my expectations.
I’m not as surprised by Nintendo as I am by Sony. Nintendo already started to open up a bit to the indie with Wiiware.
Nintendo has always been pretty shitty toward third parties though and, honestly, WiiWare was kind of a joke at best.
I’ve heard quite a few bad experiences with WiiWare, but it still seems like a larger effort for smaller developers than what Sony had.
We’ve got to get the other brothers on wii. Oh sweet irony.
WiiWare had it so that if you don’t meet an internal sales threshold, you never actually see any money. The problem? WiiWare was hardly exposed to consumers in the first place, so it was difficult to meet these thresholds at all. Not only that, but the thresholds were high enough that, for a lot of indie developers, it was even harder to meet them. Not only THAT, but the approval process of getting on to WiiWare was actually even worse than getting on to Steam as an indie, with it taking up to 6 months to get on there in the first place.
WiiWare was genuinely awful in pretty much every regard, which is one of the reasons it’s so hard to actually accept Nintendo doing ANYTHING to cater to indies.
They said that in the article for all licensed nintendo devs they will provide Wii U addon for free (pro).
That would be awesome to see it on Wii/Wii-U.
I have to say, this is the first time, in a long time, that Nintendo has done something to impress me. However, there’s a lot of politician-speak in that article, so I’ll wait to pass judgement until I can actually see their new policies in action.
I don’t know that I would ever want to develop anything for the Wii-U… though making a game using that gamepad might be kinda fun. But still, kudos to Nintendo.
I think the thing is that they had/have to either change or (eventually) die. The business models that PS3/360/Wii publishing models were based on are becoming increasingly less viable, and cross-market competitors like Apple are providing increasingly viable alternatives. So if they didn’t/don’t start changing their tune they’ll find that the way they’re doing things is no longer sustainable.