Spent some time digging but not sure what I want to do is possible so thought I’d ask and this appears to be the best forum to ask in - if I should ask someplace else just let me know.
What I want to be able to do is set up the Unity Editor to allow different text components to be attached to game objects. These text components are just .txt files with different naming conventions that are not used at run time but instead used for documentation purposes.
From experimenting I can already set up Text Assets that come into the Project and are editable inside Unity (though I want to be able to edit them using a different editor - uses the script editor now). But they are not able to be attached to Game Objects. Any idea how I could do this?
The ultimate goal is to be able to attach three different Text Components to each Game Object - One for User Notes, one for Dev Notes, and one for Release Notes - not all Game Objects will have notes. Each saved as it’s own text file - that can then be accessed outside Unity using DokuWiki (file based wiki system).