Wild Mesh Renderer bug/glitch


It is only my assuption that the bug is related to the Mesh Renderer, what I found out:

  • Unity versions: 2022.3.17f1 LFS and 2022.3.32f1 LTS (latest 2022.3 version as of today)

  • Universal RP version: 14.0.11

  • removing the Library and Temp project directories and updating to the latest 2022.3 Unity version didn’t help afflicted scenes

  • not all scenes are afflicted, i am writing now only after a second of my scenes have been afflicted by this weird bug, earlier i chose to not hear not see and use a slightly outdated scene instead

  • no idea when the bugg happens, its usually upon (re)opening some scene that i notice some of the meshes to be glitched out

  • the bug isn’t trackable by git, reverting all changes in the project since its appearance caused no change

  • removing baked lighting information doesn’t change a thing (since I considered blaming Bakery lightmapper for this glitch)

  • duplicating an object inflicted will have the same glitched characteristics (it will actually be glitched in exactly same way)

  • instantiating the mesh referenced by the glitched out Mesh Filter gives a correct non glitched form

  • changing the referenced mesh on the glithed Mesh Filter will (interestingly) remain glitched out but will have a different shape (so there seems to be some logic to this madness )

  • after removing the mesh filter component from the afflicted gameobject, adding it again and assigning it a new mesh it will remain glitched

  • however, after doing the same with Mesh Renderer (removing and adding again) fixes the glitch for that gameobject

Soooo, I wonder what I can do about it apart from running a duck-tape slam-on-the-screen type script fix which removes and reinstantiates all Mesh Renderers in the current scene.

I’m attaching other pictures of the glitch:



It looks pretty cute but kindof cursed, no?

Oooooki, it might be actually a Bakery bug since using it to rebake the lighting fixed all glitched out objects.