It is only my assuption that the bug is related to the Mesh Renderer, what I found out:
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Unity versions: 2022.3.17f1 LFS and 2022.3.32f1 LTS (latest 2022.3 version as of today)
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Universal RP version: 14.0.11
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removing the Library and Temp project directories and updating to the latest 2022.3 Unity version didn’t help afflicted scenes
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not all scenes are afflicted, i am writing now only after a second of my scenes have been afflicted by this weird bug, earlier i chose to not hear not see and use a slightly outdated scene instead
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no idea when the bugg happens, its usually upon (re)opening some scene that i notice some of the meshes to be glitched out
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the bug isn’t trackable by git, reverting all changes in the project since its appearance caused no change
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removing baked lighting information doesn’t change a thing (since I considered blaming Bakery lightmapper for this glitch)
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duplicating an object inflicted will have the same glitched characteristics (it will actually be glitched in exactly same way)
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instantiating the mesh referenced by the glitched out Mesh Filter gives a correct non glitched form
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changing the referenced mesh on the glithed Mesh Filter will (interestingly) remain glitched out but will have a different shape (so there seems to be some logic to this madness )
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after removing the mesh filter component from the afflicted gameobject, adding it again and assigning it a new mesh it will remain glitched
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however, after doing the same with Mesh Renderer (removing and adding again) fixes the glitch for that gameobject
Soooo, I wonder what I can do about it apart from running a duck-tape slam-on-the-screen type script fix which removes and reinstantiates all Mesh Renderers in the current scene.
I’m attaching other pictures of the glitch:
It looks pretty cute but kindof cursed, no?



