I’m not sure i see the point of this demo. It doesn’t really show Unity in a good light. Surely the Penelope demo is good enough to show off the Unity engine on the iPhone?
I can see the point of it as a tech demo for users of Unity to learn from, but what’s the point in having it in the App Store?
So other people don’t compile the demo, upload it to the App Store, pretend it’s their own, and charge money for it. (Well, you could still do that I suppose, but with the “official” version available free, there’s no incentive.)
But as a free tech demo that’s only intended to show certain features (ie dynamic batching and small file size), I think it accomplished that quite well. Just my thought…
I thought it was a lot better than 90% of the App Store trash. At least it’s a fun time to mash all of your fingers on the screen as fast as possible, and the music rules.
Unity iPhone Advanced build stripping features and minimal content.
It’s only meant as a tech demo to show basic feature usage. We published it first so the rip-off junkies out there won’t open and publish it themselves.
Section 3C States
All free applications under the 3G download limit of 10mb must contain a minimum of five fart sounds.
Also, way down…
Section 16GTFO
Failure to exploit alphabetized naming conventions [An application must start with a minimum of four A’s, such as “AAAA aCrocodile Dentist”] will never be seen on a release list, due to large traffic from apps falling under category 3C.