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Yes!
It’s mentioned at the very bottom of the announcement blog too just in case you want more evidence. ![]()
https://blogs.unity3d.com/2016/12/13/unity-5-6-wraps-unity-5-cycle-whats-next-in-2017/
Ah, but the real question I think naturally comes next: will feature (mostly) parity still exist between free and pro versions?
Yes.
Look at all the licensing changes over the past few years, and there has been a pattern. Cheaper and better options for small users. A push towards increasing services. And a shift away from perpetual licenses towards subscriptions.
There are no indications that this pattern will change.
There’s no indication this pattern will change, but it’s still something I find myself worrying about. I’m still feeling the effects of trying to make a game without any image effects or render textures.
With the current features offered by the competition it would be rather foolish to suddenly gimp the personal edition.