Will Addressables support the new feature Object.InstantiateAsync() in Unity2022.3.20f1

When I was using the latest version of Unity recently, I found that Unity2022.3.20f1 already supports asynchronous instantiation of objects, which can greatly reduce the lag of instantiating large objects.

I found that when using Addressables, although the instantiation logic is loaded asynchronously, it still uses synchronous instantiation.

So I would like to inquire if we will consider supporting asynchronous instantiation in the future?

namespace UnityEngine.ResourceManagement.ResourceProviders
{
    public struct InstantiationParameters
    {

        /*
       * ......... other code
        */

        public TObject Instantiate<TObject>(TObject source) where TObject : Object
        {
            TObject result;
            if (m_Parent == null)
            {
                if (m_SetPositionRotation)
                    result = Object.Instantiate(source, m_Position, m_Rotation);
                else
                    result = Object.Instantiate(source);
            }
            else
            {
                if (m_SetPositionRotation)
                    result = Object.Instantiate(source, m_Position, m_Rotation, m_Parent);
                else
                    result = Object.Instantiate(source, m_Parent, m_InstantiateInWorldPosition);
            }

            return result;
        }
    }
}