For example threading and network stuff
“all platforms” plus “all features” is a really broad net to cast, and the answer to that is “no”. Most features work on all platforms (including network stuff for sure and threading stuff I think), and virtually all of them (except for the obviously platform-specific classes, e.g. the stuff within the SamsungTV namespace) will work on what I call the Big Three (desktop, iOS, Android). The biggest thing you’ll be missing from mobile will be certain parts of System.Reflection (parts that it’s generally a bad idea to use in the first place, like .Emit). WebGL is probably the single most restricted platform, given its unique “not running from the device” situation and security sandboxing considerations.
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