Will Beast render vertex lighting? This saves memory, performance, and saves texel space for objects better suited for lightmapping.
There’s no way to do it with Unity; I have no idea if some other implementation of Beast does this.
Will Beast render vertex lighting? This saves memory, performance, and saves texel space for objects better suited for lightmapping.
There’s no way to do it with Unity; I have no idea if some other implementation of Beast does this.