When burst will support deterministic floats how to ensure Transform systems, Physics systems do use that attribute parameter?
Will there be a set of predefined scripting symbols to toggle attributes on built-in jobs?
When burst will support deterministic floats how to ensure Transform systems, Physics systems do use that attribute parameter?
Will there be a set of predefined scripting symbols to toggle attributes on built-in jobs?
Because we are still in the middle of working on this, I don’t think we’ve announced yet exactly how it will work. But clearly for floating-point determinism to be useful, it needs to work with Unity-provided libraries as well as user code, so providing some way to toggle determinism on / off is definitely on our radar.