Will character@animationname scheme be supported again?

Years ago Unity had an auto-associating feature for animation files and their corresponding characters. It was generally in the format of “Character.FBX” with associated “Character@AnimationName.FBX” files.

This hasn’t worked for some time. Are there plans to support this feature again?

this feature is still supported, but both file Character.FBX and Character@AnimationName.FBX need to be in the same directory to work.

If it still doesn’t work if they are in the same directory please log a bug

Thank you for the reply. I’m glad it’s supposed to work. I’ll bug it. Thank you again.

This is only for Legacy animation import, isn’t it…?

it should work for legacy and humanoid rig but with different semantic.

For legacy, it does add the referenced animation clip into your main animation component.

For humanoid, it does propagate the rig type and the avatar source to all referenced file, if you change the original avatar you can update all referenced file with a one click button.