OK, so I totally get that it’s very bad to move a static collider (i.e a collider with no rigid body) since it will cause the Unity engine to recompute a huge internal structure that keeps track of all the colliders … but, can I disable a collider when the game object it belongs to is removed from the game but I want to still make the game object itself visible but no longer register any collision? (example, a window glass pane).
Will this have the same performance hit?
And if not, could I then move/scale/rotate the gameobject with the collider disabled? I am not intending to ever re-enable the collider after for the remainder of the level.