I heard from the roadmap talk that even though DOTS Animation will be available during 2019.3, the state machine stuff arrives later. This made me think about something: will that state machine system be “generic” enough to be used for any other thing aside from animation that may require the notion of a state with time, speed, blending, transitions, etc… ?
I’m imagining something where each state is an Entity, and you can add your own components to those state entities so if you need state time/speed for any sort of custom logic, you can access it like that. Sort-of like how Playables work