will dynamic Batching be coming to all build types in unity 3.0?

Just wondering (as the question suggests) if dynamic batching (and for that matter static batching) is included in all build types on Unity 3.0 or just iPhone still?

cheers andrew

From what I've heard, static batching will be in for forward rendering in 3.0, though it did sound like that meant it wouldn't be in for deferred rendering.

I'm not sure about dynamic batching, but I seem to remember a post a fair while back saying that it would actually be less performant on PC, as it is faster to just send all the data to the graphics card than to try and batch it each frame