hey everyone
would making my whole environment make my scene go any faster? if all the objects in the environment that are static were attached as 1 object in 3d max before exporting, would that help?
overal it would be the same poly count and same texture sizes, but will it require less draw calls if everything is a single object?
no it would not. Every different material will add draw calls and will be treated as seperate objects in terms of draw calls. Only difference now it will be even worse, because the entire scene will be rendered at once instead of just the objects in your view frustum… so you will effectly be always rendering everything at the same time instead of just the things you see.
only combine things that share the same material… and only combine them if there in the same general area. No sense in rendering stuff you cant see becasue its combined with stuff you do see. Unity3 actually has static and dynamic batching… so it technically only uses 1 draw call for everything that shares the same material as long as the batching is enabled near the build settings area.