Whenever I try to create a new script file inside of Unity it gives me this error,
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.BaseProjectWindow.BeginPreimportedNameEditing (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindow.cs:620)
UnityEditor.ProjectWindowUtil.StartNameEditingIfProjectWindowExists (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:142)
UnityEditor.ProjectWindowUtil.CreateScriptAsset (System.String templatePath, System.String destName) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:106)
Is it something to do with my paths being screwed up? As I have MonoDevelop installed. (I think that’s what it’s called) I really need help on this as I need to start creating scripts for my new project.