Whenever I try to create a new script file inside of Unity it gives me this error,
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.BaseProjectWindow.BeginPreimportedNameEditing (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindow.cs:620)
UnityEditor.ProjectWindowUtil.StartNameEditingIfProjectWindowExists (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:142)
UnityEditor.ProjectWindowUtil.CreateScriptAsset (System.String templatePath, System.String destName) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:106)
Is it something to do with my paths being screwed up? As I have MonoDevelop installed. (I think that’s what it’s called) I really need help on this as I need to start creating scripts for my new project.
this is not really an answer to your question though! care to share how you fixed it so if someone else has the same problem he can find this answer? UnityAnswers is NOT for posting your stuff and getting it fixed by others just for your personal benefit. Got to the IRC-Channels for that. It's meant to be a knowledge-database.
– SisterKy