Hi all!
I’m working on a big game that has some very open and detailed terrain and many objects.
I need to know if upgrading to Unity Pro would help my stats (i.e. via static batching, occlusion culling, etc).
I have lots of object I have already set to static and it looks like the dynamic batching is working ok. Also I set the pixel error for the unity terrain to help. Would statis batching help even more?
First image is a snapshot of the unity player in the editor. Second image is an Xcode Profiler Stats for an iPad3 Retina (surprisingly poor). On an iPhone5c it runs great at 60fps. All stats taken at roughly the same viewpoint in the game.
I have other stats but could not upload becasue of 2 image limit. An iPhone5c runs great at 60fps and an iPad2 (about 24 fps) is actually a little better than the iPad3 Retina which is surprising.
Any help is greatly appreciated!
Unity Player with Stats
![alt text][1]
iPad3 Retina running Unity Xcode Profiler (surprisingly poor)
![alt text][2]