Will ScriptableBuildPipeline work with Asset Pipeline V2 Cache server (Unity Accelerator)?

Hi. I found that ScriptableBuildPipeline has cache-server integration for sharing build artifacts:
https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.5/manual/UsageExamples.html#cache-server-integration-example

My questions is whether this features will work with Unity Accelerator (for Asset Pipeline V2)?
Or should I use legacy cache server for ScriptableBuildPipeline?

Thanks.

Unfortunately, no, the SBP does not currently work with the Accelerator. It is designed to coordinate caching with the legacy Cache Server. However, there is active work to refactor it to rely on the new Asset Import Pipeline (v2). Once complete, it will be independent of the caching and rely on the Asset Import Pipeline’s existing support for caching generated objects with the Accelerator.

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Do we have a vague ETA for this? Weeks? Months?

Sorry, we’re not ready to announce any kind of official ETA for when to expect this, yet. But it is under active development, so if you’ll allow me to take off my Unity hat and pretend to be another forum poster, I would guess that it’ll be available in one of this year’s releases.

Ok, thanks, I’ll plan accordingly.

Do we have an update about this?