We have lit Displacement function and lit Tessellation shader in HDRP.
But I didn’t find any about that in shader graph.
Will Shader Graph support pixel Displacement and Tessellation?
I’ve been trying to find an answer for a long time, tessellation is a big one for me
Google brought me here
At least I know I’m not thick for not figuring out how to do it.
I’m in the same situation, feels like this should be a standard thing to have. Was a bit surprised when I couldn’t access it.
I’m waiting to see a tessellation node as well in HDRP.
I’m also looking for both
Check the product board and vote there if you want to see this feature.
https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/tabs/7-shader-graph
Tessellation for URP/HDRP is currently ‘under consideration’.
I would also like to see a Tessellation Node for Shader Graph.
Would allow the creation of better weather related shaders!