will this cause a continious speedup?

I’m using this line in a camera movement script, the result is that with increasing time the camera movement goes faster and faster.
I found no reason for this, can this lerp thing cause it??

transform.position = Vector3.Lerp(transform.position, targetobject[i].position, Time.time*0.005);

Time.time is the number of seconds since the start. The third parameter in Lerp is a float between 0 and 1, where 0 returns the first value and 1 returns the second value. (Therefore .5 would return an average between the first and second.)

–Eric

damned - i wanted to use Time.deltaTime :lol: