Will this system support MMO games?

In what direction is Unity Multiplayer developing? Will this system good for MMO games?

I am creating an MMO game in which it will be possible to trade with other players, as well as synchronize loot. (the system will be similar to Path of Exile). The most important thing is to create a single database of existing items from players that will be stored for a long time. As well as the ability to whisper between different servers (use separate servers for chat and for information about loot?).

Development is likely to take a lot of time, but I’m trying to decide on a multiplayer system. I thought about SpatialOS, but it’s too expensive. Maybe there are any thoughts on this?

The new networking stack doesn’t itself implement anything you mentioned other than the network communication.

In this thread you will find a lot of alternative solutions you may want to further explore: https://forum.unity.com/threads/wha…of-available-network-solutions-assets.609088/

BIAS ALERT! :-))

SmartFoxServer provides specifically designed MMO API. More information here:
SmartFoxServer 2X documentation: mmo-rooms
…and a full example here:
SmartFoxServer 2X documentation

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In one oft the Unite talk was mentioned, that solutions for use cases like MMO and strategy games will be come later.

I spoke to some devs at Unite and the gist I got out of it was that they had no plan going forward for other architectures aside from the FPS one they are currently working on.