Goo day guys/gals.
So I’ve recently started to use Unity’s rendering pipeline with archviz (interior) scenes for VR and demoing products. I’ve done quite a few scenes so far and one large one in particular. To keep the frame rate above 30fps I reduced amount of objects to… well get the 30fps target frame rate. A few minor changes to the scene can make a open space really feel cozy and “full”, if it can be put in that words.
One question though. Since I’ve never seen a scene quite this big and complicated in Unity before (except smaller rooms, which can easily be optimized), is it possible to obtain a similar size scene with details at the cost of a decent frame rate?
I can only think of LOD’s as the main optimization method. Has anyone attempted something similar? Any tips or tricks are kindly welcome.