will unity still import 3ds max files if 3ds expiers

i am currently using (well downloading it anyway) the 30 day trile version of 3ds max and i was wondering if the trile expiers will the .max file still import.

How does it work to need having 3ds max to import?

(the first thing i want to recreat the replica of my room i made in school (that was unfortunetly deleted at the end of last year))

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Good question, it might be a problem though…

In the long run you really are better off exporting everything as FBX yourself - Unity does this internally when it loads a MAX file anyway, so you won’t be losing any flexibility, plus you can share your assets with others. (without them needing MAX)

the max support is a max to invisible export fbx support as with about all the other formats other than FBX, Collada, Obj and the stoneage 3DS. So if the command line exporter still works after trial end, no problem.
But if it no longer works, the max models will also not import any longer

I have Max 7 and 9 installed on this computer.

I created all my models in Max 9. However, something happened and my .max files started associating with Max 7 instead of 9, so when you clicked on any max file to open it, it would try to open in 7 and not 9.

When I updated Unity from 2.5 to 2.6, it had to reimport or reconfigure all my assets and it tried opening my max files in 7 (which max can’t open later versions with earlier max versions). Unity would just lock in a loop.

So I ended up losing the entire level. I did have to reinstall Max 9 so it would open up as default, but I never could get Unity to put all my assets back even after trying reimport. So my level is nothing but landscape and I lost all my models.

So if I were you, I would not take a chance of losing all your work and convert the files to fbx.

how do you do that.

There are some Max exporting info here.
http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html

fbx plugins for Max