Hi,
I don’t remember what exactly the problem was, I had some C# code and could not make it work with Unity. The code is for reading USB port and Unity didn’t support some features in C#. Will Unity support more features of C# in the upcoming versions or they will stay at the current status?
Regards
I have no idea, I thought it had all support but then again I don’t use C#. It’s either they could’ve excluded it for certain reasons (aka security reasons) or it doesn’t have a high enough demand for the feature.
I remember it was unsafe code in C# to call some dlls. For web player I think security is a must but for PC games, when users accept to install the game, the unrestricted access is needed.
Unity doesn’t prevent C# features, it’s just lacking the runtime support for .net 4 features because of the old mono version, aside from that i don’t think there are any “unity restrictions” on C# except for native interop if you’re not using pro.