I’m investing in a new hardware and this question just popped up… We are interested in Windows development so the answer to that is important to our buying (mac vs PC) decision.
Windows Phone 8 SDK requires a PC with Windows 8 64-bit (Pro edition needed for emulator support)
So, I assume we’ll need a Win8 device running Unity PC version on it to be able to build for WP8. Similar to how we can only build for iOS on mac.
Does anyone knows if that’s true or we’ll be able to build for WP8 on mac version of Unity?
Btw, this screen shot from the blog shows it’s running on Windows…
+1. I’m currently developing for iOS, Mac, and PC on one iMac with Windows running in VMWare (or BootCamp when I need best performance). Couldn’t be happier.
First part is flat-out wrong. What do you mean “best results”?
same problem here, we have finished an app on iphone, ipad and Android from macBook, but not windows phone. it is so annoying that setting up a new environment, visual studio, unity and some SDK, specially for windows phone
Oh the horror! Seriously, though only a few years back alternate platforms meant porting your game to different codebase. Setting up an second deployment environment is about an hour worst case. Seems to be a pretty decent tradeoff.