i am making a windows build but since i started using the resource folder and loading some textures from it
they dont appear in the player… so the question is where to put the resources folder in respect to the
exe file to get it to work…i tried putting exe with resources folder but it does not work
the resources folder will be present in the compiled assets directly, it will cease to exist as folder. putting one next to the build won’t change that, you can’t use Resources to load from outside the project.
Thats possible through WWW basically, but only for the WWW formats. anything else must be written by yourself.
ok clear enough, thanks!