That is difficult to say in general, IL2CPP is not best for all work loads. As a first pass, make sure that the Unity player was built with C++ Compiler Configuration of “Release” to ensure that the C++ compiler provides a good optimization level.
Next, you may need to profile the code to understand the performance differences.
Thank you for your answer, I make sure is “Release” (the Attached Files Show), is there any documentation to guide how to profiler the produced il2cpp file?