I've got some `Terrain` set up. I painted some rocks onto it with the `DetailMesh` (not `DetailTexture`). The `Wind` settings are at their default, and the rocks are moving around because of the wind. I can turn the wind off completely to get them to stop moving but then what if I want grass and trees?
I loaded up the Island Demo to see if there was anything different done there and I can't see a difference. A few rocks are placed manually (those are the ones the player collides with), but the rest are painted with terrain, and they don't move even when I crank the wind settings all up to max.
For the heck of it I brought the rock `PreFab` into my scene, gave it a `RigidBody` and made it `Kinematic` - then added another `DetailMesh` with this object and painted. The cool side effect of this was these new rocks also squeeze with the wind in addition to moving (it was funny to look at).
I figure this may be a bug, or there's a hidden setting I'm not seeing. I will play around with an empty project and see what I can figure out, but meantime any ideas are appreciated.
Thanks!