I’ve built my game on the Mac (univeral binary) and that works fine. When I build my Windows version. It builds, but then when I run it, it starts up, lets me do the menu thing and then when the game is actually starting up ‘boom’. It goes away. The output_log.txt file has the following:
Actually, Debug Symbols checkbox should be disabled when building windows (and web) players. Debug symbols are never in the executable on windows anyway. Read: on windows Debug Symbols checkbox does not make any difference.