window build crash

I’ve built my game on the Mac (univeral binary) and that works fine. When I build my Windows version. It builds, but then when I run it, it starts up, lets me do the menu thing and then when the game is actually starting up ‘boom’. It goes away. The output_log.txt file has the following:

Suggestions?

Cheers,
Paul

Send in the built game via Report Bug.app?

Ok, I suppose I should keep the Debug Symbols in the build?

Cheers,
Paul

Actually, Debug Symbols checkbox should be disabled when building windows (and web) players. Debug symbols are never in the executable on windows anyway. Read: on windows Debug Symbols checkbox does not make any difference.