Unity4.2.1 WindowPhone8
Use Font.GetCharacterInfo to get the failure of Chinese characters.
Can get the English character.
Font : msyh.ttf
Character : Dynamic
use include font data
Unity4.2.1 WindowPhone8
Use Font.GetCharacterInfo to get the failure of Chinese characters.
Can get the English character.
Font : msyh.ttf
Character : Dynamic
use include font data
DynamicFont could not retrieve Chinese characters, using Font.Getchar. can obtain the English character.
Using this method, obtaining Chinese character returns false, access to the English character returns true
WP8 Dynamic Font does not support Chinese?
I got this problem too. Happened on my NGUI UILabel stuffs. In my case it show only English characters and numbers but not Chinese characters even if I’m using a Chinese font.
I believe this was fixed a while ago. What Unity version are you using?
I’m using 4.2.2f
Not sure if the newest version fixed this problem.
Well there’s a reason I haven’t update to 4.3+
There’s a new bug that cause the Chinese input method don’t working correctly in custom editor’s EditorGUILayout.TextArea()
Which made us unable to use our custom editors.
Edit:
I just download 4.3.4 and confirm the input bug is still there.
I’m working under windows 8 with default Chinese input method.
Have you reported a bug about it?
Yeah, I’ve report this bug.
I’ve confirm 4.3.4 has fixed the dynamic font problem on WP.
Though I got to use copy past for editing somehow.