I wanna make a window in my unity scene,but in my optimized test i think necessary use a glass effect, using only alpha maps, the problem is the unity set the alpha parts in total tranparency or noone transparency, for a simulation a “fake glass” i need one semi transparency (like a blender using ztransp option and controling alpha option),what i need to do for semi transparency unity work if possible?
1 Answer
1I try all family of transparency shaders and nothing work, I wanna this shader recognize the alpha maps for a “fake glass” effect, but he don’t reconize this map, some solutions or tutorials for is?
You need to use a shader which allows semi-transparency (i.e, not a cutoff shader). On the other hand, shadows only work with alpha cutoff textures, so you will not be able to use shadows if you use a full alpha shader.
– syclamoth