Any plans to support Windows 10/11 ARM64 for Desktop builds?
There are MS Surface, Samsung & Lenovo laptops capable of installing Steam Store.
Testing Native Sample C++ ARM64 D3D11 / D3D12 builds run very well on them.
I’m sure IL2CPP builds would just work with little effort on Unity’s side.
We aren’t planning to implement this (as far as I know). Do you have a lot of customers on those platforms?
There are not a lot of users on UWP store in general (because thats not where ppl look) & Win10/11 ARM64 is a chicken and egg problem for optimized game binaries over Steam Store. If no game-engines support it outside custom ones… well not many can use it or distribute Steam games to it.
My questioning if for future portability of a FPS game.
Using Unity to target ChromeOS on affordable low powered laptops is very easy when it comes to supporting ARM64 hardware. Feels the same should be true for Win64 binaries on ARM64 hardware as the same IL2CPP code outside SIMD would compile on both.