Windows 7 (64 bit) + AMD Radeon HD 6570 = Can't see mesh ??

We are testing our unity desktop app and we are having some problems with some of our new PCs running
Windows 7 (64 bit) with AMD Radeon HD 6570 1GB card

  • All the meshes (solid colour, diffuse or diffuse/transparent shader) do not show up on screen
  • But the mesh with texture seems fine, same as the graphics we draw using “GL” calls, or those rendered using GUITexture…etc .

Those PCs has the latest drivers installed already.

We found the same problem when we test the app on another PC with a older Radeon card (forgot the model number) as well.

But everything works perfectly on all other PCs with NVidia card.

So is this a Radeon card issue? And how can we fix it?
Thanks a lot for your help

do you guys think it is a common issue with Radeon cards?

or you think it’s more like something wrong/special with our computers?

or anyone running similar display card on windows 7 can tell me if you have any problems at all? (trying to figure out if the display card is supported or not )

okay, looks like we found the problem!

all the meshes created using:

meshfilter.mesh.CombineMeshes(…)

is not visible on those machines with Radeon cards.

if we don’t call the CombineMeshes and just assign a normal mesh, then it works perfectly.

So looks like we can’t use that function?

Get sure to report he bug via the bug reporter inside of unity to get sure the bug get fixed on the next update.